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Thrasher

Description: We present our latest 3D character, “Thrasher”, rendered in Unreal Engine 5 — marking our first real-time character render using UE5! This stylized yet gritty character was originally concepted by the talented Rock D, and our team was responsible for the entire character creation, including sculpting, modeling, and texturing. Please note: all environment assets featured in the scene were sourced from the free “Big Star Station – Lumen” environment available in the Unreal Engine marketplace, used solely for presentation purposes. We had a great time bringing this character to life and exploring the power of real-time rendering!

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